Education.

Apr. 2025 - Mar. 2028 (Expected)

Ph.D. Program in Engineering

Department of Systems Innovation, Graduate School of Engineering Science, The University of Osaka (Osaka, Japan)

Continuing my research on 3D capture technologies for manual work, while studying and practicing interaction design toward broader contributions to human-computer interaction.

Apr. 2023 - Mar. 2025

Master of Engineering

Department of Systems Innovation, Graduate School of Engineering Science, The University of Osaka (Osaka, Japan)

Deepened my research and development of 3D capture technologies for manual work, while also studying liberal arts in the arts through an interdisciplinary graduate program.

Aug. 2024 - Sep. 2024

Italian Design Summer School, Non-degree Program

Department of Industrial Engineering, University of Bologna (Bologna, Italy)

Studied Italian art and design history, product design processes, and practical design methods and tools.

Apr. 2019 - Mar. 2023

Bachelor of Engineering

Department of Systems Science, School of Engineering Science, The University of Osaka (Osaka, Japan)

Participated in an independent research project on human-agent interaction in my third year under the supervision of Project Associate Professor Takahashi, and conducted research on computer-vision-based 3D capture technologies for manual work in my fourth year.

Work Experience.

Aug. 2026 - Present

Part-time developer

Otemon Gakuin University

Human-Agent Interaction, Computer Vision

Aug. 2026 - Present

Part-time developer

EI&Co.

Developing Model Context Protocol Server for practical use.

Apr. - Jul. 2026

R&D Internship Student

Huawei Technologies Japan K.K.

Interaction Design, Computer Vision, Graphics.

Feb. 2024 - Mar. 2024 (3 weeks)

Research Internship Student

Nippon Telegraph and Telephone Corporation (NTT R&D)

Data Science, Cognitive Science, Human-Computer Interaction.

Feb. 2024 (3 weeks)

R&D Internship Student

Sony Corporation

3D Computer Vision and Radiance Fields

Jan. 2023 - Mar. 2026

Research Assistant

Kyoto Research, Sony Computer Science Laboratories, Inc. (Kyoto, Japan)

I worked on AnyLight (PI: Yuichiro Takeuchi), a project that reproduces illumination effects, and also contributed to video editing for public relations.

Awards.

Mar. 2025

Outstanding Student Award (Salutatorian)

Graduate School of Engineering Science, the University of Osaka

Awarded for the outstanding achievements in academic performance and research activities during the Master's program

Dec. 2024

Best Student Demo in Show Award (1st student work in 18 works)

The 17th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH Asia 2024)

Awarded for the demonstration of the research titled 'Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands'; I contributed as a co-author.

Award page ↗
May 2023

Student Presentation Award (Domestic Conference)

The 67th Conference of the Institute of Systems, Control and Information Engineers

Awarded for my presentation of the research titled '3D Reconstruction of Hand Work Using Multiple RGB-D Cameras and Thermal Cameras'.

Award page ↗

Exhibitions.

Jul. 2025

I2S: An App for Interactive Story Editing with Immersive Experience

Digital School Festival Award S×PARK, Expo 2025 Osaka, Japan

Exhibited the immersive story editing system developed with the support of the Kansai Tech Creator Challenge 2024 as part of a limited-time event during Expo 2025.

View ↗
Jun. 2025 –

A Switch Robot "Pocchan" Permanent Exhibition

Miraikan – National Museum of Emerging Science and Innovation, Tokyo, Japan

Developed thermography-based physical switch interaction system for a robotic display exhibit, now part of the permanent "Hello! Robot" exhibition.

View ↗

Publications.

2026
01

Breaking the Scalability Limit of Multi-projector Calibration with Embedded Cameras

Takumi Kawano, Kohei Miura, Daisuke Iwai

The IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) 2026

Main (Oral, 141/16092 < 1.0%), Peer-reviewed
02

Preliminary Study on a Real-time CSF-based Blur Filter for Unobtrusively Saliency-modulated Augmented Reality

Kohei Miura, Seiya Mori, Hiroki Kusuyama, Masaki Takeuchi, Yoshihiro Yokoyama, Yuto Fukui, and Takashi Amesaka

Augmented Humans 2026 (AHs '26)

Poster (82/116 = 71%), Peer-reviewed
03

A Pilot Study for Walking Direction Guidance using Subtle Blur Effects

Yoshihiro Yokoyama*, Stephan Kingsbery*, Masaki Takeuchi, Hiroki Kusuyama, Yuto Fukui, Kohei Miura, Seiya Mori, and Takashi Amesaka

Augmented Humans 2026 (AHs '26)

Poster (82/116 = 71%), Peer-reviewed
04

Exploring thermal contact potentials for Hand-Object Interaction refinement

Kohei Miura and Daisuke Iwai

SPIE Photonics West (Optical Architectures for Displays and Sensing in Augmented, Virtual, and Mixed Reality (AR, VR, MR) VII)

Oral Presentation, Peer-reviewed
05

Effects of view-dependent highlights and specular intensity on gloss perception in projection mapping

Masaki Takeuchi, Kohei Miura, Daisuke Iwai

SPIE Photonics West (Optical Architectures for Displays and Sensing in Augmented, Virtual, and Mixed Reality (AR, VR, MR) VII)

Oral Presentation, Peer-reviewed
2024
01

3D Reconstruction of a Soft Object Surface and Contact Areas in Hand-Object Interactions

Kohei Miura, Daisuke Iwai, Kosuke Sato

SIGGRAPH Asia 2024 Posters

Poster, Peer-reviewed
02

Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands

Yotam Erel, Or Kozlovsky-Mordenfeld, Hiroki Kusuyama, Kohei Miura, Daisuke Iwai, Kosuke Sato, Amit H. Bermano

SIGGRAPH Asia 2024 Emerging Technologies

Emerging Technologies (Demonstration), Peer-reviewed
03

IntelliCID: Intelligent Caustics Illumination Device

Shun Hanai* and Kohei Miura*

Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology (UIST '24 Adjunct)

Student Innovation Contest (Demonstration), Peer-reviewed
04

Factors of player experience in describing the relationship between remade and original works

Takumi Yokosaka, Kohei Miura, Yuko Isogaya, Tomoko Ohtani, Kazushi Maruya

Proceedings of the IEEE 6th Conference on Games (IEEE CoG 2024)

Short Paper, Peer-reviewed

For a full CV, please contact me. Domestic publications are also listed on Researchmap.

Grants, Fellowship, Scholarship.

Jul. 2026 - Mar. 2027

"Walk Guidance in the Real Environment by Blur Modulation using an AR Device," Innovative, Educational Research Grant (co-applicant)

Institute for Transdisciplinary Graduate Degree Programs, The University of Osaka, Japan

570K JPY.

Jan. 2026

SPIE Photonics West Student Travel Support

SPIE, the international society for optics and photonics

"Exploring thermal contact potentials for Hand-Object Interaction refinement" at SPIE Photonics West 2026 (1000 USD).

Jul. 2025 - Mar. 2026

"Unobtrusive Behavioral Guidance in the Real Environment using Subliminal Saliency Modulation," Innovative, Educational Research Grant (co-applicant)

Institute for Transdisciplinary Graduate Degree Programs, The University of Osaka, Japan

800K JPY.

May. 2025

Half Exemption from Return for Particularly Outstanding Achievement

Japan Student Services Organization, Japan

For academic achievement in MSc (About 1M JPY).

Apr. 2025 - Mar. 2026

"Construction of an Immersive Story Editing Experience using Deep Generative Models and Virtual Reality," NEDO Entrepreneurs Program

National Research and Development Agency (NEDO), Japan

To implement my R&D project into society by launching a startup (3M JPY).

Apr. 2025 - Mar. 2028 (Expected)

"Capturing Hand-Object Interaction for Soft Objects and Estimation of Their Deformation Using Neural Representations," JST BOOST Program

Japan Science and Technology Agency (JST) and The University of Osaka, Japan

Support AI related research activities (900K (research) + 3M (living / year) JPY).

Sep. 2024 - Feb. 2025

"I2VR: An application that enables us to immerse ourselves in a story and edit," AKATSUKI Project: Kansai Tech Creator Challenge

Osaka Business Development Agency and Ministry of Economy, Trade and Industry, Japan

This project aims to aid innovative IT creators in Kansai region (550K JPY).

Jul. 2024 - Mar. 2025

DAIKIN Industries Ltd. Student Researcher Fellowship

DAIKIN Industries Ltd. and The University of Osaka, Japan

Offered based on the comprehensive cooperation between Osaka University and DAIKIN (120K JPY/month).

Apr. 2023 - Mar. 2025

Humanware Innovation Program Scholarship

The University of Osaka, Japan

Aid for research activity

Jul. 2021 - Dec. 2021

"Inducing Intentional Interpretation through Shared Experiences with Plush Toys," Independent Research Encouragement Project by Undergraduate Students

The University of Osaka, Japan

Research fund to encourage independent research by undergraduate students (200K JPY).

Academic Service & Teaching.

Student Volunteer

IEEE AIXVR 2026

Reviewer

IEEE VR workshop (VR-HSA 2026), ACM DIS 2026

Student Assistant & Teaching Assistant

Nov. 2023 - Mar. 2025

Mainly work as a facilitator for SEEDs Program

Teaching Assistant

Apr. 2023 - Feb. 2024, Apr. 2025 - Aug. 2025

Introductory Programming, Intelligent Systems Seminar

Media.

Sep. 2023

Shaping Dreams with AI! What Future Do University Students and Children Envision Together?

Panasonic Souzo Note (Only in Japanese)

Read more ↗
Kohei Miura
© Kohei Miura · 2026 — last revised Aug. 2026